It's not interesting if you don't have to make choices in a game - a 5 round game forces you to prioritise instead of having an over-abundance of resources and actions to do everything. It's to create tension through a scarcity of time/actions. Games are often designed to feel short for a reason. Also, it would let better players absolutely run away with things.a good player's fifth round is going to be a lot better than a weak player's fifth round, but a good player's sixth round is going to be miles and miles better than a weak player's sixth round. You would basically be able to do everything you want, which would sap a lot of the tension out of the game. Given how the rounds snowball (i.e., you do a lot more in Round 3 than Round 2, and you do a TON more in Round 5 than Round 4), a sixth round would result in even weaker players making an absolute ton of progress on the track and on exploring. Five rounds is precisely the right amount of time, at any player count, for a strong player to get a couple bonus temple tiles, a good player to get to the top of the temple track, and a weaker player to not make it all the way. I always fee like I'd like the game to number one round longer, but, in my experience, after a few plays, people will easily be running all the way up the research track by the end of the game and even be able to score bonus research points
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